Hemogoblin
|
In Hemogoblin, you embark on a tension-filled escape from a sci-fi testing facility. Strategically eliminate everyone at this twisted institution on a stealth, roguelike journey, fighting for your freedom. Kill enemies using your prototype blood weapon, which consumes all the blood in your body. Be careful though: once you use the gun, you can’t use it again until you devour a corpse. You have been tested and tortured for years, and now it is time to break out! This game was made with two friends of mine, Athene Yip and Aaron Miranda, over a 5 week period for a class at UCSC. My group mates handled all the art and sound assets, and I handled all programming. The theme for this project was exhaustion, and that was incorporated with the blood loss mechanic, where the character becomes slow and gaunt after firing their weapon, and cannot recover or fire again until they've regained their blood by eating a dead enemy. What did I learn from this project?
|